Jul 18, 2006, 05:33 AM // 05:33
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#21
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Hi Tech Nednecks [HTR]
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/signed
I'm tired of this too, choking gas should not be able to completely shutdown a caster like it can now. i.e. by going through walls & being able to go through aegis/guardian.
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Jul 18, 2006, 05:37 AM // 05:37
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#22
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Banned
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/N-n-n-n-n-n-n-n-n-n-n-n-n-n-n-n-n-n-ontsigned.
Sent a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing warrior after the damn ranger or shut them down.
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Jul 18, 2006, 05:57 AM // 05:57
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#23
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by Phrozen_
/signed
I'm tired of this too, choking gas should not be able to completely shutdown a caster like it can now. i.e. by going through walls & being able to go through
aegis/guardian.
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Simple solution, MOVE AWAY FROM THE GAS
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Jul 18, 2006, 06:08 AM // 06:08
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#24
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Hi Tech Nednecks [HTR]
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Quote:
Originally Posted by dargon
Simple solution, MOVE AWAY FROM THE GAS
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Moving away from gas = you still not casting = you still getting 'shut down'.
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Jul 18, 2006, 06:18 AM // 06:18
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#25
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Even if you move, the Ranger just keeps attack you. If the Ranger runs out of Choking Gas? They use Savage Shot and Distracting Shot. Something needs to be changed about CG, I don't know what, but it's being used so often in HA, and makes it real hard to be a caster.
Basically, people used Migraine before CG, and that was alright because a team-mate could remove it. CG cannot be removed, and the Ranger just runs after you if you try and kite behind stuff. It's funny, a rank 12 team start using 2 Choking Gas Rangers, and suddenly it's FOTM.
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Jul 18, 2006, 08:46 AM // 08:46
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#26
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Originally Posted by Undivine
Seems like it kinda makes sense to me, execpt the part about going through walls. It's a gas. It spreads. You can't block or evade that. Try it next time your dog farts.
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I actually pinked a tear away laughing when reading this post. It's been a long time that a GWG post made me laugh this hard. Keep 'm coming Undivine!
~ Makk.
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Jul 18, 2006, 12:53 PM // 12:53
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#27
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by talon
Even if you move, the Ranger just keeps attack you. If the Ranger runs out of Choking Gas? They use Savage Shot and Distracting Shot. Something needs to be changed about CG, I don't know what, but it's being used so often in HA, and makes it real hard to be a caster.
Basically, people used Migraine before CG, and that was alright because a team-mate could remove it. CG cannot be removed, and the Ranger just runs after you if you try and kite behind stuff. It's funny, a rank 12 team start using 2 Choking Gas Rangers, and suddenly it's FOTM.
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That's what interrupters do. Tell another party member to deal with the problem. The thing about rangers is that they are great at pinning down a single target with interrupts, but it's a little more difficult to keep multiple targets from crushing you. Interrupt one, the other drops a big rock on you head, etc etc.
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Jul 18, 2006, 01:03 PM // 13:03
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#28
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Forge Runner
Join Date: Jun 2005
Profession: W/
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pressure the ranger and build up adren, interupt his choking gas, adren spike other targets in the downtime.
there's a counter to everything, stop crying for nerfs every time you encounter something that has a chance of beating you
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Jul 18, 2006, 01:04 PM // 13:04
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#29
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Krytan Explorer
Join Date: Dec 2005
Location: Ascalon
Profession: R/
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Pros
"With practiced stance, there is 2 seconds of downtime."
Cons
Absolutely requires use of aforementioned elite skill
Heres a crazy suggestion, instead of nerfing Choking Gas, how about casters learn not to stand next to other casters being hit with choking gas?
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Jul 18, 2006, 01:44 PM // 13:44
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#30
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Quote:
Originally Posted by shardfenix
Before criticizing my opinions, please ask around for people who have played MtG, or D&D.
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D&D is balanced?
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Jul 18, 2006, 03:40 PM // 15:40
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#31
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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At max WS you get like 12-13 sec to use CC that means 4-5 arrows with CC before you have to wait for recharge and the gas don't linger very long, 2-3 sec on target unless ranger keeps same target pinned, witch leaves him open for attacks from others, ( I asume casters are smart enough to stay spread out), I can agrea with the going through wall's need to be fixed, the arrow should explode and spread the gas on impact with the wall, but if it impacts on any kind block or evashion adjecent to target the gas should spread like it does.
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Jul 18, 2006, 03:47 PM // 15:47
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#32
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by talon
Even if you move, the Ranger just keeps attack you. If the Ranger runs out of Choking Gas? They use Savage Shot and Distracting Shot. Something needs to be changed about CG, I don't know what, but it's being used so often in HA, and makes it real hard to be a caster.
Basically, people used Migraine before CG, and that was alright because a team-mate could remove it. CG cannot be removed, and the Ranger just runs after you if you try and kite behind stuff. It's funny, a rank 12 team start using 2 Choking Gas Rangers, and suddenly it's FOTM.
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The choking gas chamber build has been around for a LONG LONG time, its never needed a nerf, and it certainly doesnt need a fix.
Ive used it myself and i dont feel that its too effective, especially when 1 on 1 with a target. Only when the target is in a nicely condensed group will it really have a really decent effect.
You know whats a more annoying preparation? Incediary arrows.
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Jul 18, 2006, 03:58 PM // 15:58
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#33
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Wilds Pathfinder
Join Date: Aug 2005
Location: London, UK
Guild: Powerpuff Boys [PUFF]
Profession: R/
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1) Theres no 2 seconds of downtime - Practiced stance makes choking gas more than cyclable.
2) Interrupt it. Knock it down. They dont do any damage anyways with their flurry/ frenzy (oh cmon, just kill the bugger if he's gonna use frenzy).
3) Does seeking arrows need a nerf too? I mean, zOMGWTF that can't be evaded or blocked either! NOES!
4) What about psychic distraction? That obviously needs a nerf too because it only has practically no recharge!
Choking gas is balanced, it has many downfalls, used well it is formidable, but that is no need for a nerf.
I'm going to say this for the first time on these forums: "Live with it"
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Jul 18, 2006, 03:58 PM // 15:58
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#34
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by RotteN
pressure the ranger and build up adren, interupt his choking gas, adren spike other targets in the downtime.
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Whirling Defences anyone?
I get the Blocked making it still affect you. But i really don't get how evading the arrow makes you still get hit by the choking gas.
No bullshit about how it hits the floor, unless your standing 30metres above the target with a Flatbow you'll never be hitting your target feet if he evades it. The last time i checked the arrow goes directly at the target, with a recurve it has the potential to go at least another 5metres behind them. Unless of course choking gas is now spread while the arrow is in flight, meaning everyone along to way should get interrupted too.
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Jul 18, 2006, 04:00 PM // 16:00
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#35
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by talon
Even if you move, the Ranger just keeps attack you. If the Ranger runs out of Choking Gas? They use Savage Shot and Distracting Shot. Something needs to be changed about CG, I don't know what, but it's being used so often in HA, and makes it real hard to be a caster.
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Yeah, dammit, there's always something that makes it real hard, why can't they just surrender?
Drag the ranger to your warriors or something. If there's something I hate being close to, then it's those big, nasty, sweaty guys with their huge axes and hammers. That's why I became a ranger in the first place, so that I could stay away from all those frenzying maniacs, brr.
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Jul 18, 2006, 04:40 PM // 16:40
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#36
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: I Excentrix I [PuNK]
Profession: R/
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Choking gas isn't just a matter of balance, there's absolutely no logic in gas traveling through walls when the arrow hit the wall. Yet people still get interrupted on the other side of the wall, OBSTRUCTIONS are obviously going to be different than block/evade. But the game doesn't treat it as such, and that's what I think should be fixed. Don't really care about its recharge/dmg/whatnot...
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Jul 18, 2006, 04:45 PM // 16:45
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#37
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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When was the last time you couldBlock a fart? in theory thats the same as choking gas:|
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Jul 18, 2006, 04:53 PM // 16:53
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#38
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Furnace Stoker
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It's fine the way it is. As previously stated, kill the ranger, or interupt CG. Most rangers are noob anyway, you start swinging on them, they hit Whirling, then 1 second later they hit Flurry....then you kill them. Casters, move.
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Jul 18, 2006, 05:01 PM // 17:01
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#39
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Ascalonian Squire
Join Date: Jun 2006
Guild: Beguine Guild
Profession: R/Me
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Jeeezus - so Choking Gas is being used in the Halls which makes it difficult to play as a caster.......?!
Ummm - isn't that the whole point of this game? To play your character well enough that you make it difficult for the other person/team to win?
My suggestion: Find an effective counter or start playing as a Ranger. Definitely stop complaining because you can't win everytime you play in the Halls. You're not supposed to win every time.
Oh and by the way: Impact = to make contact forcefully. The description is fine the way it is.
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Jul 18, 2006, 05:22 PM // 17:22
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#40
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by capitalist
It's fine the way it is. As previously stated, kill the ranger, or interupt CG. Most rangers are noob anyway, you start swinging on them, they hit Whirling, then 1 second later they hit Flurry....then you kill them. Casters, move.
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Grats.... your arrogance has amazed me.
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